Caroline McKusick Humanities and Social Science
Tango spotted: virtual embodiment in military first-person shooters
It’s easy to see video games as fantasy worlds designed for pleasure and escape. In this project, I plan to look further into the real-life implications of virtual worlds–specifically military first-person shooters. When we consume war as a source of fun, what happens? Military FPSes, such as Call of Duty: Modern Warfare 2, involve certain assumptions–not just about global questions of the role of the United States as a military superpower, but about small-scale questions of how we are embodied in the world. These games invite us into the bodies of anonymous supersoldiers who see the world through the technologized eyes of Predator drones and heartbeat sensors. What kinds of bodies and perception do these games take as natural? What global dynamics of war and power do they transform into play?